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Z Box
Fang Fang, Yu Lu and Shuo Yan


“Z-box” is an interactive VR game leading participants to flashback the memory of Generation Z, who were seen as the first batch of experienced members in the era of new technology explosion. Living in both electronic virtual and real world since childhood, self-identity and community relations of Gen-Z are deeply shaped by new technologies. According to distinctive characters of Gen-Z growth affected by the rise of electronic technologies and the impact of network culture, we design three-aspect interactive zone, named Entertainment, Learn and Thought respectively, to present their unique ways of culture perception, information acceptance, and thoughts renovation. This work is a novel exploration for players to have a realistic and immersive version of the Gen-Z growth environment, and also offers an objective perspective for future generations to generate emotional support and realize self-development.


Fang Fang, received her Bachelor's degree in Design from Beijing University of Aeronautics and Astronautics (BUAA) in 2022, and is currently a postgraduate student of Media and Communication at the School of Design and Creativity, Tongji University. Her main interests are installation art, virtual reality. Her art works have been exhibited in academic conferences such as 2022 Siggraph asia, 2023 VINCI, etc. She has won more than twenty design awards.

Yu Lu, received her undergraduate degree from Beijing University of Aeronautics and Astronautics (BUAA) in 2022. She is currently a second year research master's student at BUAA, and her main research interests are virtual reality design and human-computer interaction.

Shuo Yan, Associate Professor, Master Supervisor, Member of State Key Laboratory of Virtual Reality Technology and System. She has a Ph.D. in Intelligent Digital Performance from Beijing Institute of Technology (jointly trained by MIT Media Lab), and was awarded the Outstanding Doctoral Dissertation Award of China Simulation Society in 2017. During her research in Fluid Interfaces Group of MIT Media Lab, she was engaged in human-computer interaction interface related research, and created interaction design projects such as "LuminAR Mixed Bookshelf", which adopts intelligent human-computer interaction technology and user research methodology to create a new interaction mode.